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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 10011025 of 2122 papers

TitleStatusHype
Waypoint-Based Imitation Learning for Robotic Manipulation0
Deep Homography Prediction for Endoscopic Camera Motion Imitation LearningCode0
Contextual Bandits and Imitation Learning via Preference-Based Active Queries0
Offline Diversity Maximization Under Imitation Constraints0
On Combining Expert Demonstrations in Imitation Learning via Optimal Transport0
Multi-Stage Cable Routing through Hierarchical Imitation Learning0
Improving End-to-End Speech Translation by Imitation-Based Knowledge Distillation with Synthetic TranscriptsCode0
Selective Sampling and Imitation Learning via Online Regression0
AnyTeleop: A General Vision-Based Dexterous Robot Arm-Hand Teleoperation System0
SpawnNet: Learning Generalizable Visuomotor Skills from Pre-trained Networks0
Decomposing the Generalization Gap in Imitation Learning for Visual Robotic Manipulation0
Policy Contrastive Imitation Learning0
RH20T: A Comprehensive Robotic Dataset for Learning Diverse Skills in One-Shot0
RObotic MAnipulation Network (ROMAN) x2013 Hybrid Hierarchical Learning for Solving Complex Sequential Tasks0
IIFL: Implicit Interactive Fleet Learning from Heterogeneous Human SupervisorsCode0
Learning Dynamic Graph for Overtaking Strategy in Autonomous Driving0
Learning non-Markovian Decision-Making from State-only SequencesCode0
On Imitation in Mean-field Games0
CEIL: Generalized Contextual Imitation Learning0
Fighting Uncertainty with Gradients: Offline Reinforcement Learning via Diffusion Score Matching0
Comparing the Efficacy of Fine-Tuning and Meta-Learning for Few-Shot Policy ImitationCode0
CLUE: Calibrated Latent Guidance for Offline Reinforcement Learning0
One-shot Imitation Learning via Interaction Warping0
SeMAIL: Eliminating Distractors in Visual Imitation via Separated Models0
Active Policy Improvement from Multiple Black-box OraclesCode0
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