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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 401410 of 2122 papers

TitleStatusHype
Inverse Q-Learning Done Right: Offline Imitation Learning in Q^π-Realizable MDPsCode0
Inverse Reinforcement Learning by Estimating Expertise of DemonstratorsCode0
Interactive Learning from Activity DescriptionCode0
Intrinsically Motivated Open-Ended Multi-Task Learning Using Transfer Learning to Discover Task HierarchyCode0
Interactive incremental learning of generalizable skills with local trajectory modulationCode0
IN-RIL: Interleaved Reinforcement and Imitation Learning for Policy Fine-TuningCode0
Inspector: Pixel-Based Automated Game Testing via Exploration, Detection, and InvestigationCode0
Curriculum-Based Imitation of Versatile SkillsCode0
Learning Beam Search Policies via Imitation LearningCode0
Integrating Reinforcement Learning, Action Model Learning, and Numeric Planning for Tackling Complex TasksCode0
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