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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 401410 of 2122 papers

TitleStatusHype
Behavioral Cloning via Search in Video PreTraining Latent Space0
Error-based or target-based? A unifying framework for learning in recurrent spiking networks0
Amortized Noisy Channel Neural Machine Translation0
Adapting by Analogy: OOD Generalization of Visuomotor Policies via Functional Correspondence0
VITAL: Interactive Few-Shot Imitation Learning via Visual Human-in-the-Loop Corrections0
Behavioral Cloning from Noisy Demonstrations0
A Model-Based Approach to Imitation Learning through Multi-Step Predictions0
AMO: Adaptive Motion Optimization for Hyper-Dexterous Humanoid Whole-Body Control0
BEAST: Efficient Tokenization of B-Splines Encoded Action Sequences for Imitation Learning0
Adapting a World Model for Trajectory Following in a 3D Game0
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