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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 401410 of 2122 papers

TitleStatusHype
EgoDex: Learning Dexterous Manipulation from Large-Scale Egocentric Video0
Zero-Shot Visual Generalization in Robot Manipulation0
IN-RIL: Interleaved Reinforcement and Imitation Learning for Policy Fine-TuningCode0
FoldNet: Learning Generalizable Closed-Loop Policy for Garment Folding via Keypoint-Driven Asset and Demonstration Synthesis0
DataMIL: Selecting Data for Robot Imitation Learning with Datamodels0
EnerVerse-AC: Envisioning Embodied Environments with Action Condition0
Neural Multivariate Regression: Qualitative Insights from the Unconstrained Feature Model0
Learning Long-Context Diffusion Policies via Past-Token Prediction0
Distilling Realizable Students from Unrealizable Teachers0
Imitation Learning for Adaptive Control of a Virtual Soft Exoglove0
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