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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 9761000 of 2122 papers

TitleStatusHype
Integrating Learning-Based Manipulation and Physics-Based Locomotion for Whole-Body Badminton Robot Control0
Integration of Imitation Learning using GAIL and Reinforcement Learning using Task-achievement Rewards via Probabilistic Graphical Model0
InterACT: Inter-dependency Aware Action Chunking with Hierarchical Attention Transformers for Bimanual Manipulation0
INTERACTION Dataset: An INTERnational, Adversarial and Cooperative moTION Dataset in Interactive Driving Scenarios with Semantic Maps0
Interactive Agent Modeling by Learning to Probe0
A Simple Imitation Learning Method via Contrastive Regularization0
Interactive Imitation Learning for Dexterous Robotic Manipulation: Challenges and Perspectives -- A Survey0
ET-SEED: Efficient Trajectory-Level SE(3) Equivariant Diffusion Policy0
Dissipative Imitation Learning for Discrete Dynamic Output Feedback Control with Sparse Data Sets0
On the Sample Complexity of Stability Constrained Imitation Learning0
Interactive Text Generation0
Adversarial Imitation Learning On Aggregated Data0
Interpretable Modeling of Deep Reinforcement Learning Driven Scheduling0
Interpretable Motion Planner for Urban Driving via Hierarchical Imitation Learning0
IntervenGen: Interventional Data Generation for Robust and Data-Efficient Robot Imitation Learning0
Error-Feedback Model for Output Correction in Bilateral Control-Based Imitation Learning0
Error Bounds of Imitating Policies and Environments0
Error-Aware Imitation Learning from Teleoperation Data for Mobile Manipulation0
Ergodic Generative Flows0
Inverse Concave-Utility Reinforcement Learning is Inverse Game Theory0
Inverse Factorized Q-Learning for Cooperative Multi-agent Imitation Learning0
Inverse Rational Control: Inferring What You Think from How You Forage0
Distilling Realizable Students from Unrealizable Teachers0
Distributional Decision Transformer for Hindsight Information Matching0
CLAM: Continuous Latent Action Models for Robot Learning from Unlabeled Demonstrations0
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