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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 151200 of 2122 papers

TitleStatusHype
Improving Code Generation by Training with Natural Language FeedbackCode1
Learning a Large Neighborhood Search Algorithm for Mixed Integer ProgramsCode1
Guiding Deep Molecular Optimization with Genetic ExplorationCode1
Chain-of-Thought Predictive ControlCode1
HAD-Gen: Human-like and Diverse Driving Behavior Modeling for Controllable Scenario GenerationCode1
Guiding Data Collection via Factored Scaling CurvesCode1
Option-Aware Adversarial Inverse Reinforcement Learning for Robotic ControlCode1
Causal Imitative Model for Autonomous DrivingCode1
When should we prefer Decision Transformers for Offline Reinforcement Learning?Code1
Coherent Soft Imitation LearningCode1
Learning to combine primitive skills: A step towards versatile robotic manipulationCode1
How to Leverage Diverse Demonstrations in Offline Imitation LearningCode1
Causal Imitation Learning under Temporally Correlated NoiseCode1
iCurb: Imitation Learning-based Detection of Road Curbs using Aerial Images for Autonomous DrivingCode1
Adversarial Option-Aware Hierarchical Imitation LearningCode1
iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household TasksCode1
Adversarial Soft Advantage Fitting: Imitation Learning without Policy OptimizationCode1
A System for Morphology-Task Generalization via Unified Representation and Behavior DistillationCode1
Go-Explore: a New Approach for Hard-Exploration ProblemsCode1
Atari-HEAD: Atari Human Eye-Tracking and Demonstration DatasetCode1
Learning Constrained Adaptive Differentiable Predictive Control Policies With GuaranteesCode1
Imitation Learning by Estimating Expertise of DemonstratorsCode1
Augmented Behavioral Cloning from ObservationCode1
Imitation Learning via Differentiable PhysicsCode1
CDT: Cascading Decision Trees for Explainable Reinforcement LearningCode1
A Bayesian Approach to Robust Inverse Reinforcement LearningCode1
Goal-Conditioned Imitation Learning using Score-based Diffusion PoliciesCode1
Counter-Strike Deathmatch with Large-Scale Behavioural CloningCode1
A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Character ControlCode1
Cross-Domain Imitation Learning via Optimal TransportCode1
Crossway Diffusion: Improving Diffusion-based Visuomotor Policy via Self-supervised LearningCode1
Invariant Causal Imitation Learning for Generalizable PoliciesCode1
Green Screen Augmentation Enables Scene Generalisation in Robotic ManipulationCode1
Hierarchical Generative Adversarial Imitation Learning with Mid-level Input Generation for Autonomous Driving on Urban EnvironmentsCode1
DART: Noise Injection for Robust Imitation LearningCode1
Deep Imitation Learning for Bimanual Robotic ManipulationCode1
KING: Generating Safety-Critical Driving Scenarios for Robust Imitation via Kinematics GradientsCode1
DeeCap: Dynamic Early Exiting for Efficient Image CaptioningCode1
Generative Adversarial Imitation LearningCode1
Globally Stable Neural Imitation PoliciesCode1
Learning to Drive by Watching YouTube Videos: Action-Conditioned Contrastive Policy PretrainingCode1
DeformPAM: Data-Efficient Learning for Long-horizon Deformable Object Manipulation via Preference-based Action AlignmentCode1
AI2-THOR: An Interactive 3D Environment for Visual AICode1
A Visual Navigation Perspective for Category-Level Object Pose EstimationCode1
Generalized Decision Transformer for Offline Hindsight Information MatchingCode1
DEMO: Reframing Dialogue Interaction with Fine-grained Element ModelingCode1
BabyAI 1.1Code1
Zero-Shot Compositional Policy Learning via Language GroundingCode1
Global Tensor Motion PlanningCode1
CAFE-AD: Cross-Scenario Adaptive Feature Enhancement for Trajectory Planning in Autonomous DrivingCode1
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