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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 151200 of 2122 papers

TitleStatusHype
Imitating Latent Policies from ObservationCode1
Imitation Learning with Stability and Safety GuaranteesCode1
Learning a Large Neighborhood Search Algorithm for Mixed Integer ProgramsCode1
Guiding Deep Molecular Optimization with Genetic ExplorationCode1
Guiding Data Collection via Factored Scaling CurvesCode1
HAD-Gen: Human-like and Diverse Driving Behavior Modeling for Controllable Scenario GenerationCode1
Option-Aware Adversarial Inverse Reinforcement Learning for Robotic ControlCode1
CDT: Cascading Decision Trees for Explainable Reinforcement LearningCode1
When should we prefer Decision Transformers for Offline Reinforcement Learning?Code1
Learning to combine primitive skills: A step towards versatile robotic manipulationCode1
Confidence-Aware Imitation Learning from Demonstrations with Varying OptimalityCode1
CRIL: Continual Robot Imitation Learning via Generative and Prediction ModelCode1
Causal Imitative Model for Autonomous DrivingCode1
Hybrid Inverse Reinforcement LearningCode1
Adversarial Option-Aware Hierarchical Imitation LearningCode1
IGDrivSim: A Benchmark for the Imitation Gap in Autonomous DrivingCode1
Adversarial Soft Advantage Fitting: Imitation Learning without Policy OptimizationCode1
A System for Morphology-Task Generalization via Unified Representation and Behavior DistillationCode1
Active Imitation Learning with Noisy GuidanceCode1
Atari-HEAD: Atari Human Eye-Tracking and Demonstration DatasetCode1
CLIPort: What and Where Pathways for Robotic ManipulationCode1
Dual RL: Unification and New Methods for Reinforcement and Imitation LearningCode1
Augmented Behavioral Cloning from ObservationCode1
Imitation Learning from Observation with Automatic Discount SchedulingCode1
Critic Guided Segmentation of Rewarding Objects in First-Person ViewsCode1
Augmenting Policy Learning with Routines Discovered from a Single DemonstrationCode1
Causal Imitation Learning under Temporally Correlated NoiseCode1
Cross-Domain Imitation Learning via Optimal TransportCode1
A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Character ControlCode1
Crossway Diffusion: Improving Diffusion-based Visuomotor Policy via Self-supervised LearningCode1
A Bayesian Approach to Robust Inverse Reinforcement LearningCode1
Chain-of-Thought Predictive ControlCode1
Green Screen Augmentation Enables Scene Generalisation in Robotic ManipulationCode1
Hierarchical Generative Adversarial Imitation Learning with Mid-level Input Generation for Autonomous Driving on Urban EnvironmentsCode1
DeeCap: Dynamic Early Exiting for Efficient Image CaptioningCode1
Global Tensor Motion PlanningCode1
Goal-Auxiliary Actor-Critic for 6D Robotic Grasping with Point CloudsCode1
KING: Generating Safety-Critical Driving Scenarios for Robust Imitation via Kinematics GradientsCode1
Learning to Drive by Watching YouTube Videos: Action-Conditioned Contrastive Policy PretrainingCode1
Autonomous Racing using a Hybrid Imitation-Reinforcement Learning ArchitectureCode1
Globally Stable Neural Imitation PoliciesCode1
DEMO: Reframing Dialogue Interaction with Fine-grained Element ModelingCode1
AI2-THOR: An Interactive 3D Environment for Visual AICode1
A Visual Navigation Perspective for Category-Level Object Pose EstimationCode1
Goal-Conditioned Imitation Learning using Score-based Diffusion PoliciesCode1
DexMV: Imitation Learning for Dexterous Manipulation from Human VideosCode1
CALVIN: A Benchmark for Language-Conditioned Policy Learning for Long-Horizon Robot Manipulation TasksCode1
Zero-Shot Compositional Policy Learning via Language GroundingCode1
Can We Detect Failures Without Failure Data? Uncertainty-Aware Runtime Failure Detection for Imitation Learning PoliciesCode1
Generalized Decision Transformer for Offline Hindsight Information MatchingCode1
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