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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 151200 of 2122 papers

TitleStatusHype
Embodied Multi-Modal Agent trained by an LLM from a Parallel TextWorldCode1
Energy-Based Imitation LearningCode1
FILM: Following Instructions in Language with Modular MethodsCode1
iCurb: Imitation Learning-based Detection of Road Curbs using Aerial Images for Autonomous DrivingCode1
Discriminator Soft Actor Critic without Extrinsic RewardsCode1
Discriminator-Weighted Offline Imitation Learning from Suboptimal DemonstrationsCode1
Disagreement-Regularized Imitation LearningCode1
Distilling Motion Planner Augmented Policies into Visual Control Policies for Robot ManipulationCode1
When should we prefer Decision Transformers for Offline Reinforcement Learning?Code1
Behavioral Cloning from ObservationCode1
DiffTORI: Differentiable Trajectory Optimization for Deep Reinforcement and Imitation LearningCode1
DiffAIL: Diffusion Adversarial Imitation LearningCode1
Diffusing States and Matching Scores: A New Framework for Imitation LearningCode1
A Bayesian Approach to Robust Inverse Reinforcement LearningCode1
Adversarial Option-Aware Hierarchical Imitation LearningCode1
End-to-End Egospheric Spatial MemoryCode1
DivScene: Benchmarking LVLMs for Object Navigation with Diverse Scenes and ObjectsCode1
A System for Morphology-Task Generalization via Unified Representation and Behavior DistillationCode1
DeformPAM: Data-Efficient Learning for Long-horizon Deformable Object Manipulation via Preference-based Action AlignmentCode1
Atari-HEAD: Atari Human Eye-Tracking and Demonstration DatasetCode1
Don't Start from Scratch: Behavioral Refinement via Interpolant-based Policy DiffusionCode1
Everyone Deserves A Reward: Learning Customized Human PreferencesCode1
Augmented Behavioral Cloning from ObservationCode1
Exact Combinatorial Optimization with Graph Convolutional Neural NetworksCode1
DEMO: Reframing Dialogue Interaction with Fine-grained Element ModelingCode1
A deep inverse reinforcement learning approach to route choice modeling with context-dependent rewardsCode1
Learning to Drive by Watching YouTube Videos: Action-Conditioned Contrastive Policy PretrainingCode1
Following High-level Navigation Instructions on a Simulated Quadcopter with Imitation LearningCode1
DeFIX: Detecting and Fixing Failure Scenarios with Reinforcement Learning in Imitation Learning Based Autonomous DrivingCode1
GAIL-PT: A Generic Intelligent Penetration Testing Framework with Generative Adversarial Imitation LearningCode1
Generalization Guarantees for Imitation LearningCode1
Generalized Decision Transformer for Offline Hindsight Information MatchingCode1
DERAIL: Diagnostic Environments for Reward And Imitation LearningCode1
Goal-Auxiliary Actor-Critic for 6D Robotic Grasping with Point CloudsCode1
Go-Explore: a New Approach for Hard-Exploration ProblemsCode1
Green Screen Augmentation Enables Scene Generalisation in Robotic ManipulationCode1
HAD-Gen: Human-like and Diverse Driving Behavior Modeling for Controllable Scenario GenerationCode1
Option-Aware Adversarial Inverse Reinforcement Learning for Robotic ControlCode1
HiMAP: Learning Heuristics-Informed Policies for Large-Scale Multi-Agent PathfindingCode1
Autonomous Racing using a Hybrid Imitation-Reinforcement Learning ArchitectureCode1
DeeCap: Dynamic Early Exiting for Efficient Image CaptioningCode1
DART: Noise Injection for Robust Imitation LearningCode1
AI2-THOR: An Interactive 3D Environment for Visual AICode1
A Visual Navigation Perspective for Category-Level Object Pose EstimationCode1
Curriculum Offline Imitation LearningCode1
Dual RL: Unification and New Methods for Reinforcement and Imitation LearningCode1
BabyAI 1.1Code1
Zero-Shot Compositional Policy Learning via Language GroundingCode1
BabyWalk: Going Farther in Vision-and-Language Navigation by Taking Baby StepsCode1
A Reduction of Imitation Learning and Structured Prediction to No-Regret Online LearningCode1
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