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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 3140 of 2122 papers

TitleStatusHype
BEAST: Efficient Tokenization of B-Splines Encoded Action Sequences for Imitation Learning0
Advancing Tool-Augmented Large Language Models via Meta-Verification and Reflection LearningCode1
A Smooth Sea Never Made a Skilled SAILOR: Robust Imitation via Learning to SearchCode2
Learning dissection trajectories from expert surgical videos via imitation learning with equivariant diffusion0
Confidence-Guided Human-AI Collaboration: Reinforcement Learning with Distributional Proxy Value Propagation for Autonomous DrivingCode0
SGN-CIRL: Scene Graph-based Navigation with Curriculum, Imitation, and Reinforcement LearningCode0
Rodrigues Network for Learning Robot Actions0
Variational Adaptive Noise and Dropout towards Stable Recurrent Neural Networks0
WoMAP: World Models For Embodied Open-Vocabulary Object Localization0
Dyna-Think: Synergizing Reasoning, Acting, and World Model Simulation in AI Agents0
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