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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 3140 of 2122 papers

TitleStatusHype
V-Max: A Reinforcement Learning Framework for Autonomous DrivingCode2
VaViM and VaVAM: Autonomous Driving through Video Generative ModelingCode2
X-IL: Exploring the Design Space of Imitation Learning PoliciesCode2
DexTrack: Towards Generalizable Neural Tracking Control for Dexterous Manipulation from Human ReferencesCode2
Advancing Language Model Reasoning through Reinforcement Learning and Inference ScalingCode2
Efficient Diffusion Transformer Policies with Mixture of Expert Denoisers for Multitask LearningCode2
ManiSkill-HAB: A Benchmark for Low-Level Manipulation in Home Rearrangement TasksCode2
GarmentLab: A Unified Simulation and Benchmark for Garment ManipulationCode2
EgoMimic: Scaling Imitation Learning via Egocentric VideoCode2
OpenWebVoyager: Building Multimodal Web Agents via Iterative Real-World Exploration, Feedback and OptimizationCode2
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