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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 951975 of 2122 papers

TitleStatusHype
Improving Generative Adversarial Imitation Learning with Non-expert Demonstrations0
Alibaba’s Submission for the WMT 2020 APE Shared Task: Improving Automatic Post-Editing with Pre-trained Conditional Cross-Lingual BERT0
Improving Learning from Demonstrations by Learning from Experience0
Improving Multimodal Interactive Agents with Reinforcement Learning from Human Feedback0
GymFG: A Framework with a Gym Interface for FlightGear0
Improving Retrospective Language Agents via Joint Policy Gradient Optimization0
Improving Sequential Recommendation Consistency with Self-Supervised Imitation0
Improvisation through Physical Understanding: Using Novel Objects as Tools with Visual Foresight0
Curriculum Offline Imitating Learning0
Curriculum Learning and Imitation Learning for Model-free Control on Financial Time-series0
Incremental Learning of Retrievable Skills For Efficient Continual Task Adaptation0
Infer and Adapt: Bipedal Locomotion Reward Learning from Demonstrations via Inverse Reinforcement Learning0
Guided Meta-Policy Search0
Guided Imitation of Task and Motion Planning0
Infinite-Horizon Differentiable Model Predictive Control0
Autoverse: An Evolvable Game Language for Learning Robust Embodied Agents0
Guided Data Augmentation for Offline Reinforcement Learning and Imitation Learning0
GRP Model for Sensorimotor Learning0
Curiosity-driven Reinforcement Learning for Diverse Visual Paragraph Generation0
Initial State Interventions for Deconfounded Imitation Learning0
Grounding Language Plans in Demonstrations Through Counterfactual Perturbations0
Language Conditioned Imitation Learning over Unstructured Data0
Inspiration Learning through Preferences0
Instant Policy: In-Context Imitation Learning via Graph Diffusion0
Curating Demonstrations using Online Experience0
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