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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 381390 of 2122 papers

TitleStatusHype
Learning Belief Representations for Imitation Learning in POMDPsCode0
Accept Synthetic Objects as Real: End-to-End Training of Attentive Deep Visuomotor Policies for Manipulation in ClutterCode0
Learning Beam Search Policies via Imitation LearningCode0
Learning Calibratable Policies using Programmatic Style-ConsistencyCode0
Learning for Long-Horizon Planning via Neuro-Symbolic Abductive ImitationCode0
LASIL: Learner-Aware Supervised Imitation Learning For Long-term Microscopic Traffic SimulationCode0
BEFL: Balancing Energy Consumption in Federated Learning for Mobile Edge IoTCode0
Bayesian Robust Optimization for Imitation LearningCode0
Bayesian Nonparametrics for Offline Skill DiscoveryCode0
Learning from Mistakes via Cooperative Study Assistant for Large Language ModelsCode0
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