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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 381390 of 2122 papers

TitleStatusHype
Generalizability of Graph Neural Networks for Decentralized Unlabeled Motion Planning0
Learning Strategy Representation for Imitation Learning in Multi-Agent Games0
Enhancing Spectrum Efficiency in 6G Satellite Networks: A GAIL-Powered Policy Learning via Asynchronous Federated Inverse Reinforcement Learning0
Good Data Is All Imitation Learning Needs0
Mitigating Covariate Shift in Imitation Learning for Autonomous Vehicles Using Latent Space Generative World Models0
Learning Multiple Probabilistic Decisions from Latent World Model in Autonomous DrivingCode2
Learning Diverse Robot Striking Motions with Diffusion Models and Kinematically Constrained Gradient Guidance0
Whole-Body Teleoperation for Mobile Manipulation at Zero Added Cost0
CANDERE-COACH: Reinforcement Learning from Noisy Feedback0
RACER: Rich Language-Guided Failure Recovery Policies for Imitation Learning0
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