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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 371380 of 2122 papers

TitleStatusHype
Latent Action Priors for Locomotion with Deep Reinforcement Learning0
DivScene: Benchmarking LVLMs for Object Navigation with Diverse Scenes and ObjectsCode1
SEAL: SEmantic-Augmented Imitation Learning via Language Model0
ReLIC: A Recipe for 64k Steps of In-Context Reinforcement Learning for Embodied AICode1
Effective Tuning Strategies for Generalist Robot Manipulation Policies0
CANVAS: Commonsense-Aware Navigation System for Intuitive Human-Robot Interaction0
Learning to Build by Building Your Own InstructionsCode0
Improved Sample Complexity of Imitation Learning for Barrier Model Predictive Control0
ManiSkill3: GPU Parallelized Robotics Simulation and Rendering for Generalizable Embodied AICode7
M2Distill: Multi-Modal Distillation for Lifelong Imitation Learning0
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