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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 371380 of 2122 papers

TitleStatusHype
SGN-CIRL: Scene Graph-based Navigation with Curriculum, Imitation, and Reinforcement LearningCode0
Confidence-Guided Human-AI Collaboration: Reinforcement Learning with Distributional Proxy Value Propagation for Autonomous DrivingCode0
Rodrigues Network for Learning Robot Actions0
Variational Adaptive Noise and Dropout towards Stable Recurrent Neural Networks0
WoMAP: World Models For Embodied Open-Vocabulary Object Localization0
Dyna-Think: Synergizing Reasoning, Acting, and World Model Simulation in AI Agents0
Interactive Imitation Learning for Dexterous Robotic Manipulation: Challenges and Perspectives -- A Survey0
RoboTransfer: Geometry-Consistent Video Diffusion for Robotic Visual Policy Transfer0
Enhanced DACER Algorithm with High Diffusion Efficiency0
Streaming Flow Policy: Simplifying diffusion/flow-matching policies by treating action trajectories as flow trajectories0
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