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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 901925 of 2122 papers

TitleStatusHype
Interactive Text Generation0
Teach a Robot to FISH: Versatile Imitation from One Minute of DemonstrationsCode1
MEGA-DAgger: Imitation Learning with Multiple Imperfect ExpertsCode0
LS-IQ: Implicit Reward Regularization for Inverse Reinforcement LearningCode1
Automated Task-Time Interventions to Improve Teamwork using Imitation Learning0
Learning Large Neighborhood Search for Vehicle Routing in Airport Ground HandlingCode1
Diffusion Model-Augmented Behavioral Cloning0
Simulation of robot swarms for learning communication-aware coordinationCode0
Language-Driven Representation Learning for RoboticsCode2
K-SHAP: Policy Clustering Algorithm for Anonymous Multi-Agent State-Action Pairs0
Dual RL: Unification and New Methods for Reinforcement and Imitation LearningCode1
Pretraining Language Models with Human PreferencesCode1
When Demonstrations Meet Generative World Models: A Maximum Likelihood Framework for Offline Inverse Reinforcement LearningCode1
Unlabeled Imperfect Demonstrations in Adversarial Imitation LearningCode1
CILP: Co-simulation based Imitation Learner for Dynamic Resource Provisioning in Cloud Computing EnvironmentsCode0
Learning to Simulate Daily Activities via Modeling Dynamic Human NeedsCode1
ManiSkill2: A Unified Benchmark for Generalizable Manipulation SkillsCode1
Hierarchical Generative Adversarial Imitation Learning with Mid-level Input Generation for Autonomous Driving on Urban EnvironmentsCode1
Robust Question Answering against Distribution Shifts with Test-Time Adaptation: An Empirical StudyCode0
Asking for Help: Failure Prediction in Behavioral Cloning through Value Approximation0
Scaling Vision-based End-to-End Driving with Multi-View Attention Learning0
Fine-grained Affordance Annotation for Egocentric Hand-Object Interaction VideosCode0
DITTO: Offline Imitation Learning with World Models0
A Strong Baseline for Batch Imitation Learning0
Target-based Surrogates for Stochastic OptimizationCode0
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