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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 361370 of 2122 papers

TitleStatusHype
Bootstrapping Imitation Learning for Long-horizon Manipulation via Hierarchical Data Collection Space0
A New Corpus and Imitation Learning Framework for Context-Dependent Semantic Parsing0
3D Ego-Pose Estimation via Imitation Learning0
Domain-adapted Learning and Imitation: DRL for Power Arbitrage0
BOOK: Storing Algorithm-Invariant Episodes for Deep Reinforcement Learning0
BlockPuzzle - A Challenge in Physical Reasoning and Generalization for Robot Learning0
An Energy-Aware Online Learning Framework for Resource Management in Heterogeneous Platforms0
Blockchain-assisted Demonstration Cloning for Multi-Agent Deep Reinforcement Learning0
Blending Imitation and Reinforcement Learning for Robust Policy Improvement0
Adaptive Visual Imitation Learning for Robotic Assisted Feeding Across Varied Bowl Configurations and Food Types0
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