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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 361370 of 2122 papers

TitleStatusHype
UNIQ: Offline Inverse Q-learning for Avoiding Undesirable DemonstrationsCode0
Mastering Contact-rich Tasks by Combining Soft and Rigid Robotics with Imitation Learning0
FürElise: Capturing and Physically Synthesizing Hand Motions of Piano Performance0
Quality Diversity Imitation Learning0
Diffusion Imitation from Observation0
Active Multi-task Policy Fine-tuningCode0
HE-Drive: Human-Like End-to-End Driving with Vision Language Models0
On the Sample Complexity of a Policy Gradient Algorithm with Occupancy Approximation for General Utility Reinforcement Learning0
Online Control-Informed Learning0
Robust Offline Imitation Learning from Diverse Auxiliary Data0
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