SOTAVerified

Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 17511800 of 2122 papers

TitleStatusHype
SMILe: Scalable Meta Inverse Reinforcement Learning through Context-Conditional PoliciesCode0
Urban Driving with Conditional Imitation Learning0
Learning a Decision Module by Imitating Driver's Control Behaviors0
Imitation Learning of Robot Policies by Combining Language, Vision and Demonstration0
Neural Random Forest Imitation0
Meta Adaptation using Importance Weighted Demonstrations0
Third-Person Visual Imitation Learning via Decoupled Hierarchical ControllerCode0
State Alignment-based Imitation Learning0
MANGA: Method Agnostic Neural-policy Generalization and Adaptation0
Decision Making for Autonomous Driving via Augmented Adversarial Inverse Reinforcement Learning0
On Value Discrepancy of Imitation Learning0
Motion Reasoning for Goal-Based Imitation Learning0
Accelerating Training in Pommerman with Imitation and Reinforcement Learning0
Learning One-Shot Imitation from Humans without HumansCode0
Learning from Trajectories via Subgoal DiscoveryCode0
Situated GAIL: Multitask imitation using task-conditioned adversarial inverse reinforcement learning0
Seeded self-play for language learning0
DIVINE: A Generative Adversarial Imitation Learning Framework for Knowledge Graph Reasoning0
Positive-Unlabeled Reward Learning0
Learning to request guidance in emergent language0
Plan Arithmetic: Compositional Plan Vectors for Multi-Task Control0
Learning a Safety Verifiable Adaptive Cruise Controller from Human Driving Data0
Learning Latent Process from High-Dimensional Event Sequences via Efficient SamplingCode0
BAIL: Best-Action Imitation Learning for Batch Deep Reinforcement LearningCode0
Relay Policy Learning: Solving Long-Horizon Tasks via Imitation and Reinforcement LearningCode0
Learning chordal extensions0
Conditional Driving from Natural Language Instructions0
Topological Navigation Graph Framework0
Imitating by generating: deep generative models for imitation of interactive tasks0
Imitation Learning from Observations by Minimizing Inverse Dynamics Disagreement0
Model-based Behavioral Cloning with Future Image Similarity LearningCode0
Riemannian Motion Policy Fusion through Learnable Lyapunov Function Reshaping0
Is a Good Representation Sufficient for Sample Efficient Reinforcement Learning?0
Learning Calibratable Policies using Programmatic Style-ConsistencyCode0
Review of Learning-based Longitudinal Motion Planning for Autonomous Vehicles: Research Gaps between Self-driving and Traffic Congestion0
Task-Relevant Adversarial Imitation Learning0
INTERACTION Dataset: An INTERnational, Adversarial and Cooperative moTION Dataset in Interactive Driving Scenarios with Semantic Maps0
Domain Adaptive Imitation LearningCode0
Tensor-based Cooperative Control for Large Scale Multi-intersection Traffic Signal Using Deep Reinforcement Learning and Imitation Learning0
Zero-shot Imitation Learning from Demonstrations for Legged Robot Visual Navigation0
RLBench: The Robot Learning Benchmark & Learning EnvironmentCode0
Partial Simulation for Imitation Learning0
Support-guided Adversarial Imitation Learning0
Learning to Reach Goals Without Reinforcement Learning0
MoET: Interpretable and Verifiable Reinforcement Learning via Mixture of Expert Trees0
Goal-Conditioned Video Prediction0
Towards Scalable Imitation Learning for Multi-Agent Systems with Graph Neural Networks0
ASYNCHRONOUS MULTI-AGENT GENERATIVE ADVERSARIAL IMITATION LEARNING0
Learning Effective Exploration Strategies For Contextual Bandits0
Cross Domain Imitation Learning0
Show:102550
← PrevPage 36 of 43Next →

No leaderboard results yet.