SOTAVerified

Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 351360 of 2122 papers

TitleStatusHype
Play to the Score: Stage-Guided Dynamic Multi-Sensory Fusion for Robotic Manipulation0
Deep Learning for Visual Navigation of Underwater Robots0
Addressing Limitations of State-Aware Imitation Learning for Autonomous Driving0
Bottom-Up Skill Discovery from Unsegmented Demonstrations for Long-Horizon Robot Manipulation0
BOSS: Benchmark for Observation Space Shift in Long-Horizon Task0
A New Path: Scaling Vision-and-Language Navigation with Synthetic Instructions and Imitation Learning0
Bootstrapping Reinforcement Learning with Imitation for Vision-Based Agile Flight0
A New Framework for Query Efficient Active Imitation Learning0
A Comparison of Policy Search in Joint Space and Cartesian Space for Refinement of Skills0
Bootstrapping Imitation Learning for Long-horizon Manipulation via Hierarchical Data Collection Space0
Show:102550
← PrevPage 36 of 213Next →

No leaderboard results yet.