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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 851875 of 2122 papers

TitleStatusHype
D-CODA: Diffusion for Coordinated Dual-Arm Data Augmentation0
Data Quality in Imitation Learning0
Imitating Language via Scalable Inverse Reinforcement Learning0
Hindsight is Only 50/50: Unsuitability of MDP based Approximate POMDP Solvers for Multi-resolution Information Gathering0
Imitating Opponent to Win: Adversarial Policy Imitation Learning in Two-player Competitive Games0
Imitating Past Successes can be Very Suboptimal0
SPOC: Imitating Shortest Paths in Simulation Enables Effective Navigation and Manipulation in the Real World0
Imitating Task and Motion Planning with Visuomotor Transformers0
Hindsight Generative Adversarial Imitation Learning0
DataMIL: Selecting Data for Robot Imitation Learning with Datamodels0
HILONet: Hierarchical Imitation Learning from Non-Aligned Observations0
Imitation by Predicting Observations0
Data-Efficient Learning from Human Interventions for Mobile Robots0
Back to Reality for Imitation Learning0
Imitation from Diverse Behaviors: Wasserstein Quality Diversity Imitation Learning with Single-Step Archive Exploration0
Hierarchical Reinforcement Learning for Multi-agent MOBA Game0
Imitation Game: A Model-based and Imitation Learning Deep Reinforcement Learning Hybrid0
Imitation Is Not Enough: Robustifying Imitation with Reinforcement Learning for Challenging Driving Scenarios0
Imitation Learning Approach for AI Driving Olympics Trained on Real-world and Simulation Data Simultaneously0
Imitation Learning as f-Divergence Minimization0
Data-driven Traffic Simulation: A Comprehensive Review0
A Survey of Imitation Learning Methods, Environments and Metrics0
Hierarchical Model-Based Imitation Learning for Planning in Autonomous Driving0
Data-Driven Simulation of Ride-Hailing Services using Imitation and Reinforcement Learning0
Aligning Robot and Human Representations0
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