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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 341350 of 2122 papers

TitleStatusHype
Atari-HEAD: Atari Human Eye-Tracking and Demonstration DatasetCode1
Capability-Aware Shared Hypernetworks for Flexible Heterogeneous Multi-Robot CoordinationCode0
Learning Visuomotor Policies for Aerial Navigation Using Cross-Modal RepresentationsCode0
Learning for Long-Horizon Planning via Neuro-Symbolic Abductive ImitationCode0
Learning Belief Representations for Imitation Learning in POMDPsCode0
An Imitation Learning Approach to Unsupervised ParsingCode0
Learning Calibratable Policies using Programmatic Style-ConsistencyCode0
Learning Robot Manipulation from Cross-Morphology DemonstrationCode0
Addressing reward bias in Adversarial Imitation Learning with neutral reward functionsCode0
Brain-Inspired Deep Imitation Learning for Autonomous Driving SystemsCode0
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