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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 341350 of 2122 papers

TitleStatusHype
Atari-HEAD: Atari Human Eye-Tracking and Demonstration DatasetCode1
Bridging the Sim-to-real Gap: A Control Framework for Imitation Learning of Model Predictive Control0
Bridging the Resource Gap: Deploying Advanced Imitation Learning Models onto Affordable Embedded Platforms0
An Imitation Learning Curriculum for Text Editing with Non-Autoregressive Models0
Bridging the Imitation Gap by Adaptive Insubordination0
An Imitation Learning Based Algorithm Enabling Priori Knowledge Transfer in Modern Electricity Markets for Bayesian Nash Equilibrium Estimation0
Bridging the Communication Gap: Artificial Agents Learning Sign Language through Imitation0
Bridging Offline Reinforcement Learning and Imitation Learning: A Tale of Pessimism0
An Imitation Learning Approach for Cache Replacement0
Bridging Imitation and Online Reinforcement Learning: An Optimistic Tale0
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