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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 341350 of 2122 papers

TitleStatusHype
Identifying Selections for Unsupervised Subtask Discovery0
Unveiling the Role of Expert Guidance: A Comparative Analysis of User-centered Imitation Learning and Traditional Reinforcement Learning0
GHIL-Glue: Hierarchical Control with Filtered Subgoal Images0
OpenWebVoyager: Building Multimodal Web Agents via Iterative Real-World Exploration, Feedback and OptimizationCode2
MILES: Making Imitation Learning Easy with Self-Supervision0
SkillMimicGen: Automated Demonstration Generation for Efficient Skill Learning and Deployment0
SPIRE: Synergistic Planning, Imitation, and Reinforcement Learning for Long-Horizon Manipulation0
Reinforced Imitative Trajectory Planning for Urban Automated DrivingCode1
Diverse Policies Recovering via Pointwise Mutual Information Weighted Imitation Learning0
Reward-free World Models for Online Imitation LearningCode1
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