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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 16511700 of 2122 papers

TitleStatusHype
Flexible and Efficient Long-Range Planning Through Curious Exploration0
Energy-Based Imitation LearningCode1
Design and Control of Roller Grasper V2 for In-Hand Manipulation0
Approximate Inverse Reinforcement Learning from Vision-based Imitation Learning0
Zero-Shot Compositional Policy Learning via Language GroundingCode1
Imitation Learning for Fashion Style Based on Hierarchical Multimodal Representation0
Knowledge Distillation for Mobile Edge Computation Offloading0
TextGAIL: Generative Adversarial Imitation Learning for Text Generation0
State-Only Imitation Learning for Dexterous Manipulation0
Learning Agile Robotic Locomotion Skills by Imitating Animals0
Learning Sparse Rewarded Tasks from Sub-Optimal DemonstrationsCode0
Augmented Q Imitation Learning (AQIL)Code0
HATSUKI : An anime character like robot figure platform with anime-style expressions and imitation learning based action generation0
Modeling 3D Shapes by Reinforcement LearningCode1
Counterfactual Policy Evaluation for Decision-Making in Autonomous DrivingCode1
An Energy-Aware Online Learning Framework for Resource Management in Heterogeneous Platforms0
Goal-Conditioned End-to-End Visuomotor Control for Versatile Skill PrimitivesCode0
Sparse Graphical Memory for Robust PlanningCode1
Learning to Generalize Across Long-Horizon Tasks from Human Demonstrations0
MQA: Answering the Question via Robotic ManipulationCode0
Retrospective Analysis of the 2019 MineRL Competition on Sample Efficient Reinforcement Learning0
PLOP: Probabilistic poLynomial Objects trajectory Planning for autonomous driving0
Human AI interaction loop training: New approach for interactive reinforcement learning0
Generative Adversarial Imitation Learning with Neural Networks: Global Optimality and Convergence Rate0
A Geometric Perspective on Visual Imitation Learning0
MPC-guided Imitation Learning of Neural Network Policies for the Artificial PancreasCode0
Causal Transfer for Imitation Learning and Decision Making under Sensor-shift0
How Do We Move: Modeling Human Movement with System Dynamics0
Efficiently Guiding Imitation Learning Agents with Human Gaze0
State-only Imitation with Transition Dynamics MismatchCode1
Provably Efficient Third-Person Imitation from Offline Observation0
Metric-Based Imitation Learning Between Two Dissimilar Anthropomorphic Robotic Arms0
Scalable Multi-Task Imitation Learning with Autonomous Improvement0
Provable Representation Learning for Imitation Learning via Bi-level Optimization0
Estimating Q(s,s') with Deep Deterministic Dynamics GradientsCode1
Safe Imitation Learning via Fast Bayesian Reward Inference from PreferencesCode1
Support-weighted Adversarial Imitation Learning0
Follow the Neurally-Perturbed Leader for Adversarial TrainingCode0
Universal Value Density Estimation for Imitation Learning and Goal-Conditioned Reinforcement LearningCode0
Parameterizing Branch-and-Bound Search Trees to Learn Branching PoliciesCode1
Learning Coupled Policies for Simultaneous Machine Translation using Imitation Learning0
GLSearch: Maximum Common Subgraph Detection via Learning to Search0
Deep Reinforcement Learning for Autonomous Driving: A Survey0
Combating False Negatives in Adversarial Imitation Learning0
Preventing Imitation Learning with Adversarial Policy Ensembles0
Domain-Adversarial and Conditional State Space Model for Imitation Learning0
Exploration Based Language Learning for Text-Based Games0
A Probabilistic Framework for Imitating Human Race Driver Behavior0
Augmenting GAIL with BC for sample efficient imitation learningCode1
Nested-Wasserstein Self-Imitation Learning for Sequence Generation0
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