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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 16511700 of 2122 papers

TitleStatusHype
Multi-Action Dialog Policy Learning with Interactive Human Teaching0
CLUZH at SIGMORPHON 2020 Shared Task on Multilingual Grapheme-to-Phoneme Conversion0
An Imitation Learning Approach for Cache Replacement0
Lipschitzness Is All You Need To Tame Off-policy Generative Adversarial Imitation LearningCode0
Strictly Batch Imitation Learning by Energy-based Distribution MatchingCode0
When Will Generative Adversarial Imitation Learning Algorithms Attain Global Convergence0
PICO: Primitive Imitation for COntrol0
Modelling Agent Policies with Interpretable Imitation Learning0
AutoOD: Automated Outlier Detection via Curiosity-guided Search and Self-imitation Learning0
Reparameterized Variational Divergence Minimization for Stable Imitation0
Active Imitation Learning from Multiple Non-Deterministic Teachers: Formulation, Challenges, and Algorithms0
Self-Imitation Learning via Generalized Lower Bound Q-learning0
PAC Bounds for Imitation and Model-based Batch Learning of Contextual Markov Decision Processes0
Modeling Human Driving Behavior through Generative Adversarial Imitation Learning0
Stealing Deep Reinforcement Learning Models for Fun and Profit0
Primal Wasserstein Imitation LearningCode0
Explaining Autonomous Driving by Learning End-to-End Visual Attention0
Cross-Domain Imitation Learning with a Dual Structure0
NewtonianVAE: Proportional Control and Goal Identification from Pixels via Physical Latent Spaces0
Imitative Non-Autoregressive Modeling for Trajectory Forecasting and Imputation0
Predictive Modeling of Periodic Behavior for Human-Robot Symbiotic Walking0
Automatic Discovery of Interpretable Planning StrategiesCode0
Triple-GAIL: A Multi-Modal Imitation Learning Framework with Generative Adversarial Nets0
A Simple Imitation Learning Method via Contrastive Regularization0
Data Driven Aircraft Trajectory Prediction with Deep Imitation Learning0
Language Conditioned Imitation Learning over Unstructured Data0
Probabilistic End-to-End Vehicle Navigation in Complex Dynamic Environments with Multimodal Sensor Fusion0
Hierarchical Decomposition of Nonlinear Dynamics and Control for System Identification and Policy Distillation0
Improving Adversarial Text Generation by Modeling the Distant Future0
Synthesizing Programmatic Policies that Inductively Generalize0
Watch, Try, Learn: Meta-Learning from Demonstrations and Rewards0
Towards Embodied Scene Description0
Informed Sampling for Diversity in Concept-to-Text NLG0
GymFG: A Framework with a Gym Interface for FlightGear0
Flexible and Efficient Long-Range Planning Through Curious Exploration0
Design and Control of Roller Grasper V2 for In-Hand Manipulation0
Approximate Inverse Reinforcement Learning from Vision-based Imitation Learning0
Imitation Learning for Fashion Style Based on Hierarchical Multimodal Representation0
Knowledge Distillation for Mobile Edge Computation Offloading0
TextGAIL: Generative Adversarial Imitation Learning for Text Generation0
State-Only Imitation Learning for Dexterous Manipulation0
Learning Agile Robotic Locomotion Skills by Imitating Animals0
Learning Sparse Rewarded Tasks from Sub-Optimal DemonstrationsCode0
HATSUKI : An anime character like robot figure platform with anime-style expressions and imitation learning based action generation0
Augmented Q Imitation Learning (AQIL)Code0
An Energy-Aware Online Learning Framework for Resource Management in Heterogeneous Platforms0
Goal-Conditioned End-to-End Visuomotor Control for Versatile Skill PrimitivesCode0
Learning to Generalize Across Long-Horizon Tasks from Human Demonstrations0
Retrospective Analysis of the 2019 MineRL Competition on Sample Efficient Reinforcement Learning0
MQA: Answering the Question via Robotic ManipulationCode0
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