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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 331340 of 2122 papers

TitleStatusHype
CRIL: Continual Robot Imitation Learning via Generative and Prediction ModelCode1
Everyone Deserves A Reward: Learning Customized Human PreferencesCode1
Learning from Guided Play: Improving Exploration for Adversarial Imitation Learning with Simple Auxiliary TasksCode1
Planning for Sample Efficient Imitation LearningCode1
Adversarial Soft Advantage Fitting: Imitation Learning without Policy OptimizationCode1
Learning to Extrapolate: A Transductive ApproachCode1
A System for Morphology-Task Generalization via Unified Representation and Behavior DistillationCode1
PP-TIL: Personalized Planning for Autonomous Driving with Instance-based Transfer Imitation LearningCode1
On a Connection Between Imitation Learning and RLHFCode1
ZeroMimic: Distilling Robotic Manipulation Skills from Web VideosCode1
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