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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 331340 of 2122 papers

TitleStatusHype
Adversarial Option-Aware Hierarchical Imitation LearningCode1
LIV: Language-Image Representations and Rewards for Robotic ControlCode1
Learning Constrained Adaptive Differentiable Predictive Control Policies With GuaranteesCode1
Augmenting GAIL with BC for sample efficient imitation learningCode1
DeeCap: Dynamic Early Exiting for Efficient Image CaptioningCode1
A deep inverse reinforcement learning approach to route choice modeling with context-dependent rewardsCode1
DotaMath: Decomposition of Thought with Code Assistance and Self-correction for Mathematical ReasoningCode1
Learning Cross-Domain Correspondence for Control with Dynamics Cycle-ConsistencyCode1
Active Imitation Learning with Noisy GuidanceCode1
ZeroMimic: Distilling Robotic Manipulation Skills from Web VideosCode1
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