SOTAVerified

Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 331340 of 2122 papers

TitleStatusHype
State- and context-dependent robotic manipulation and grasping via uncertainty-aware imitation learning0
EgoMimic: Scaling Imitation Learning via Egocentric VideoCode2
DexMimicGen: Automated Data Generation for Bimanual Dexterous Manipulation via Imitation Learning0
Rethinking Inverse Reinforcement Learning: from Data Alignment to Task AlignmentCode0
3D-ViTac: Learning Fine-Grained Manipulation with Visuo-Tactile Sensing0
Keypoint Abstraction using Large Models for Object-Relative Imitation Learning0
Incremental Learning of Retrievable Skills For Efficient Continual Task Adaptation0
SoftCTRL: Soft conservative KL-control of Transformer Reinforcement Learning for Autonomous Driving0
Precise and Dexterous Robotic Manipulation via Human-in-the-Loop Reinforcement Learning0
Identifying Selections for Unsupervised Subtask Discovery0
Show:102550
← PrevPage 34 of 213Next →

No leaderboard results yet.