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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 331340 of 2122 papers

TitleStatusHype
NAOMI: Non-Autoregressive Multiresolution Sequence ImputationCode1
Go-Explore: a New Approach for Hard-Exploration ProblemsCode1
Multi-Agent Generative Adversarial Imitation LearningCode1
Following High-level Navigation Instructions on a Simulated Quadcopter with Imitation LearningCode1
Verifiable Reinforcement Learning via Policy ExtractionCode1
Imitating Latent Policies from ObservationCode1
Behavioral Cloning from ObservationCode1
AI2-THOR: An Interactive 3D Environment for Visual AICode1
DART: Noise Injection for Robust Imitation LearningCode1
Generative Adversarial Imitation LearningCode1
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