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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 801825 of 2122 papers

TitleStatusHype
Hierarchical Reinforcement Learning for Multi-agent MOBA Game0
Data-driven Traffic Simulation: A Comprehensive Review0
HILONet: Hierarchical Imitation Learning from Non-Aligned Observations0
Explainable Hierarchical Imitation Learning for Robotic Drink Pouring0
Hindsight Generative Adversarial Imitation Learning0
Hindsight is Only 50/50: Unsuitability of MDP based Approximate POMDP Solvers for Multi-resolution Information Gathering0
Expert Q-learning: Deep Reinforcement Learning with Coarse State Values from Offline Expert Examples0
Coarse-to-Fine Imitation Learning: Robot Manipulation from a Single Demonstration0
How hard is it to cross the room? -- Training (Recurrent) Neural Networks to steer a UAV0
Coarse-to-Fine 3D Keyframe Transporter0
DDIL: Diversity Enhancing Diffusion Distillation With Imitation Learning0
Imitation Learning from Pixel-Level Demonstrations by HashReward0
How To Not Train Your Dragon: Training-free Embodied Object Goal Navigation with Semantic Frontiers0
How to Train Your Robots? The Impact of Demonstration Modality on Imitation Learning0
Human2LocoMan: Learning Versatile Quadrupedal Manipulation with Human Pretraining0
Human-Agent Cooperation in Bridge Bidding0
Human AI interaction loop training: New approach for interactive reinforcement learning0
CNT (Conditioning on Noisy Targets): A new Algorithm for Leveraging Top-Down Feedback0
Human-in-the-Loop Imitation Learning using Remote Teleoperation0
Human-in-the-Loop Task and Motion Planning for Imitation Learning0
Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors0
Human-Robot Navigation using Event-based Cameras and Reinforcement Learning0
Hybrid Adversarial Imitation Learning0
HybridGen: VLM-Guided Hybrid Planning for Scalable Data Generation of Imitation Learning0
Adversarial Imitation Learning via Random Search0
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