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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 321330 of 2122 papers

TitleStatusHype
EvIL: Evolution Strategies for Generalisable Imitation LearningCode1
Everyone Deserves A Reward: Learning Customized Human PreferencesCode1
Language-Conditioned Imitation Learning for Robot Manipulation TasksCode1
Learning to combine primitive skills: A step towards versatile robotic manipulationCode1
Curricular Subgoals for Inverse Reinforcement LearningCode1
On a Connection Between Imitation Learning and RLHFCode1
Latent Plans for Task-Agnostic Offline Reinforcement LearningCode1
FILM: Following Instructions in Language with Modular MethodsCode1
Learning Exploration Policies for NavigationCode1
Learning Structural Edits via Incremental Tree TransformationsCode1
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