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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 321330 of 2122 papers

TitleStatusHype
Stem-OB: Generalizable Visual Imitation Learning with Stem-Like Convergent Observation through Diffusion InversionCode1
Scaling Laws for Pre-training Agents and World Models0
IGDrivSim: A Benchmark for the Imitation Gap in Autonomous DrivingCode1
ET-SEED: Efficient Trajectory-Level SE(3) Equivariant Diffusion Policy0
Object and Contact Point Tracking in Demonstrations Using 3D Gaussian Splatting0
Out-of-Distribution Recovery with Object-Centric Keypoint Inverse Policy for Visuomotor Imitation Learning0
Efficient Active Imitation Learning with Random Network Distillation0
So You Think You Can Scale Up Autonomous Robot Data Collection?0
GarmentLab: A Unified Simulation and Benchmark for Garment ManipulationCode2
Safe Imitation Learning-based Optimal Energy Storage Systems Dispatch in Distribution Networks0
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