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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 321330 of 2122 papers

TitleStatusHype
Side-Tuning: A Baseline for Network Adaptation via Additive Side NetworksCode1
Imitation Learning via Off-Policy Distribution MatchingCode1
A Divergence Minimization Perspective on Imitation Learning MethodsCode1
Optimal Power Flow Using Graph Neural NetworksCode1
Learning to combine primitive skills: A step towards versatile robotic manipulationCode1
MoËT: Mixture of Expert Trees and its Application to Verifiable Reinforcement LearningCode1
Exact Combinatorial Optimization with Graph Convolutional Neural NetworksCode1
SQIL: Imitation Learning via Reinforcement Learning with Sparse RewardsCode1
Atari-HEAD: Atari Human Eye-Tracking and Demonstration DatasetCode1
Learning Exploration Policies for NavigationCode1
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