SOTAVerified

Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 15511600 of 2122 papers

TitleStatusHype
A Statistical Guarantee for Representation Transfer in Multitask Imitation Learning0
A Strong Baseline for Batch Imitation Learning0
Causal Confusion and Reward Misidentification in Preference-Based Reward Learning0
A Study of Imitation Learning Methods for Semantic Role Labeling0
A survey of air combat behavior modeling using machine learning0
A Survey of Imitation Learning: Algorithms, Recent Developments, and Challenges0
A Survey on Autonomous Vehicle Control in the Era of Mixed-Autonomy: From Physics-Based to AI-Guided Driving Policy Learning0
A Survey on Imitation Learning for Contact-Rich Tasks in Robotics0
ASYNCHRONOUS MULTI-AGENT GENERATIVE ADVERSARIAL IMITATION LEARNING0
Atari-GPT: Benchmarking Multimodal Large Language Models as Low-Level Policies in Atari Games0
A Training-Free Framework for Precise Mobile Manipulation of Small Everyday Objects0
Augmented Reality Demonstrations for Scalable Robot Imitation Learning0
Augmenting Safety-Critical Driving Scenarios while Preserving Similarity to Expert Trajectories0
A Unifying Framework for Causal Imitation Learning with Hidden Confounders0
Auto-bidding in real-time auctions via Oracle Imitation Learning (OIL)0
Auto-Encoding Adversarial Imitation Learning0
Auto-Encoding Inverse Reinforcement Learning0
Automated Feature Selection for Inverse Reinforcement Learning0
Automated Task-Time Interventions to Improve Teamwork using Imitation Learning0
Automatic Curricula via Expert Demonstrations0
Automating Deformable Gasket Assembly0
Autonomous Navigation in Complex Environments0
Autonomous Navigation through intersections with Graph ConvolutionalNetworks and Conditional Imitation Learning for Self-driving Cars0
AutoOD: Automated Outlier Detection via Curiosity-guided Search and Self-imitation Learning0
Autoverse: An Evolvable Game Language for Learning Robust Embodied Agents0
Avoidance Learning Using Observational Reinforcement Learning0
Avoidance of Manual Labeling in Robotic Autonomous Navigation Through Multi-Sensory Semi-Supervised Learning0
Back to Reality for Imitation Learning0
Batch Recurrent Q-Learning for Backchannel Generation Towards Engaging Agents0
Bayesian Imitation Learning for End-to-End Mobile Manipulation0
Bayesian Learning for Dynamic Inference0
Bayesian Multi-type Mean Field Multi-agent Imitation Learning0
BC-Z: Zero-Shot Task Generalization with Robotic Imitation Learning0
BEAC: Imitating Complex Exploration and Task-oriented Behaviors for Invisible Object Nonprehensile Manipulation0
BEAST: Efficient Tokenization of B-Splines Encoded Action Sequences for Imitation Learning0
Behavioral Cloning from Noisy Demonstrations0
Error-based or target-based? A unifying framework for learning in recurrent spiking networks0
Behavioral Cloning via Search in Video PreTraining Latent Space0
Behavior Retrieval: Few-Shot Imitation Learning by Querying Unlabeled Datasets0
Behavior-Targeted Attack on Reinforcement Learning with Limited Access to Victim's Policy0
Behavioural Cloning in VizDoom0
Improving Behavioural Cloning with Positive Unlabeled Learning0
Bellman Diffusion Models0
Benchmarking Mobile Device Control Agents across Diverse Configurations0
Benchmarking Sample Selection Strategies for Batch Reinforcement Learning0
BeTAIL: Behavior Transformer Adversarial Imitation Learning from Human Racing Gameplay0
Beyond-Expert Performance with Limited Demonstrations: Efficient Imitation Learning with Double Exploration0
Bi-LAT: Bilateral Control-Based Imitation Learning via Natural Language and Action Chunking with Transformers0
Blending Imitation and Reinforcement Learning for Robust Policy Improvement0
Blockchain-assisted Demonstration Cloning for Multi-Agent Deep Reinforcement Learning0
Show:102550
← PrevPage 32 of 43Next →

No leaderboard results yet.