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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 15511600 of 2122 papers

TitleStatusHype
Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking0
Mimicking the Maestro: Exploring the Efficacy of a Virtual AI Teacher in Fine Motor Skill Acquisition0
Mimicking To Dominate: Imitation Learning Strategies for Success in Multiagent Competitive Games0
MimicTouch: Leveraging Multi-modal Human Tactile Demonstrations for Contact-rich Manipulation0
MisoDICE: Multi-Agent Imitation from Unlabeled Mixed-Quality Demonstrations0
Mitigating Covariate Shift in Imitation Learning for Autonomous Vehicles Using Latent Space Generative World Models0
Mitigation of Adversarial Policy Imitation via Constrained Randomization of Policy (CRoP)0
Mobile ALOHA: Learning Bimanual Mobile Manipulation with Low-Cost Whole-Body Teleoperation0
Model-based Adversarial Imitation Learning0
Model-based imitation learning from state trajectories0
Model-Based Imitation Learning Using Entropy Regularization of Model and Policy0
Model-based Offline Imitation Learning with Non-expert Data0
Model-Based Reinforcement Learning via Stochastic Hybrid Models0
Model-Based Runtime Monitoring with Interactive Imitation Learning0
Model-based trajectory stitching for improved behavioural cloning and its applications0
Model-Free Imitation Learning with Policy Optimization0
Modeling Human Driving Behavior through Generative Adversarial Imitation Learning0
Modeling Strong and Human-Like Gameplay with KL-Regularized Search0
Modeling the Long Term Future in Model-Based Reinforcement Learning0
Modelling Agent Policies with Interpretable Imitation Learning0
Model Predictive Control via On-Policy Imitation Learning0
ModSkill: Physical Character Skill Modularization0
MoET: Interpretable and Verifiable Reinforcement Learning via Mixture of Expert Trees0
MOMA-Force: Visual-Force Imitation for Real-World Mobile Manipulation0
MOT: A Mixture of Actors Reinforcement Learning Method by Optimal Transport for Algorithmic Trading0
Motion Generation Using Bilateral Control-Based Imitation Learning with Autoregressive Learning0
Motion Reasoning for Goal-Based Imitation Learning0
Motion Tracks: A Unified Representation for Human-Robot Transfer in Few-Shot Imitation Learning0
Movement Primitive Diffusion: Learning Gentle Robotic Manipulation of Deformable Objects0
MSVIPER: Improved Policy Distillation for Reinforcement-Learning-Based Robot Navigation0
Multi-Action Dialog Policy Learning with Interactive Human Teaching0
Multi-Agent Generative Adversarial Interactive Self-Imitation Learning for AUV Formation Control and Obstacle Avoidance0
Multi-Agent Imitation Learning: Value is Easy, Regret is Hard0
Multi-Agent Imitation Learning with Copulas0
Preference-Based Multi-Agent Reinforcement Learning: Data Coverage and Algorithmic Techniques0
Emergent Social Learning via Multi-agent Reinforcement Learning0
Multi-batch Reinforcement Learning via Sample Transfer and Imitation Learning0
Multi-Instance Aware Localization for End-to-End Imitation Learning0
Multimodal End-to-End Autonomous Driving0
Multi-Modal Imitation Learning from Unstructured Demonstrations using Generative Adversarial Nets0
Multimodal Storytelling via Generative Adversarial Imitation Learning0
Multi-Object Navigation in real environments using hybrid policies0
Multi-Stage Cable Routing through Hierarchical Imitation Learning0
Multi-Task Conditional Imitation Learning for Autonomous Navigation at Crowded Intersections0
Multi-Task Imitation Learning for Linear Dynamical Systems0
Multi-task Learning with Attention for End-to-end Autonomous Driving0
Multi-Task Policy Search0
Multi-task real-robot data with gaze attention for dual-arm fine manipulation0
Naturalistic Robot Arm Trajectory Generation via Representation Learning0
Navigation by Imitation in a Pedestrian-Rich Environment0
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