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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 15511600 of 2122 papers

TitleStatusHype
Learning from Demonstrations with Energy based Generative Adversarial Imitation Learning0
Learning Efficient Planning-based Rewards for Imitation Learning0
Goal-Driven Imitation Learning from Observation by Inferring Goal Proximity0
PERIL: Probabilistic Embeddings for hybrid Meta-Reinforcement and Imitation Learning0
Robust Asymmetric Learning in POMDPsCode0
Synthesizing Decentralized Controllers with Graph Neural Networks and Imitation Learning0
Multi-Instance Aware Localization for End-to-End Imitation Learning0
Translating Natural Language Instructions to Computer Programs for Robot Manipulation0
Stochastic Action Prediction for Imitation Learning0
Imitation Learning for High Precision Peg-in-Hole Tasks0
SCC: an efficient deep reinforcement learning agent mastering the game of StarCraft II0
Rethink AI-based Power Grid Control: Diving Into Algorithm Design0
Self-Imitation Advantage Learning0
myGym: Modular Toolkit for Visuomotor Robotic Tasks0
Active Hierarchical Imitation and Reinforcement Learning0
Learn to Play Tetris with Deep Reinforcement Learning0
Using Enhanced Gaussian Cross-Entropy in Imitation Learning to Digging the First Diamond in Minecraft0
Learning Multi-Arm Manipulation Through Collaborative Teleoperation0
Human-in-the-Loop Imitation Learning using Remote Teleoperation0
Imitation-Based Active Camera Control with Deep Convolutional Neural Network0
Flatland-RL : Multi-Agent Reinforcement Learning on Trains0
Neural Rate Control for Video Encoding using Imitation Learning0
Selective Eye-gaze Augmentation To Enhance Imitation Learning In Atari Games0
Neural Dynamic Policies for End-to-End Sensorimotor Learning0
MILP-based Imitation Learning for HVAC control0
Offline Imitation Learning with a Misspecified Simulator0
f-GAIL: Learning f-Divergence for Generative Adversarial Imitation Learning0
Bayesian Multi-type Mean Field Multi-agent Imitation Learning0
Hybrid Imitation Learning for Real-Time Service Restoration in Resilient Distribution Systems0
Distilled Thompson Sampling: Practical and Efficient Thompson Sampling via Imitation Learning0
Human-Agent Cooperation in Bridge Bidding0
Offline Learning from Demonstrations and Unlabeled Experience0
Episodic Self-Imitation Learning with HindsightCode0
Diluted Near-Optimal Expert Demonstrations for Guiding Dialogue Stochastic Policy Optimisation0
Language-guided Navigation via Cross-Modal Grounding and Alternate Adversarial Learning0
SAFARI: Safe and Active Robot Imitation Learning with Imagination0
Grasping with Chopsticks: Combating Covariate Shift in Model-free Imitation Learning for Fine Manipulation0
Motion Generation Using Bilateral Control-Based Imitation Learning with Autoregressive Learning0
Transformers for One-Shot Visual Imitation0
Safe Trajectory Planning Using Reinforcement Learning for Self Driving0
HILONet: Hierarchical Imitation Learning from Non-Aligned Observations0
NEARL: Non-Explicit Action Reinforcement Learning for Robotic Control0
Shaping Rewards for Reinforcement Learning with Imperfect Demonstrations using Generative Models0
PILOT: Efficient Planning by Imitation Learning and Optimisation for Safe Autonomous Driving0
Sample Efficient Training in Multi-Agent Adversarial Games with Limited Teammate Communication0
Alibaba’s Submission for the WMT 2020 APE Shared Task: Improving Automatic Post-Editing with Pre-trained Conditional Cross-Lingual BERT0
Fighting Copycat Agents in Behavioral Cloning from Observation Histories0
OPAL: Offline Primitive Discovery for Accelerating Offline Reinforcement Learning0
Contextual Latent-Movements Off-Policy Optimization for Robotic Manipulation Skills0
Complex Skill Acquisition through Simple Skill Imitation Learning0
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