SOTAVerified

Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 776800 of 2122 papers

TitleStatusHype
Ranking-based Client Selection with Imitation Learning for Efficient Federated Learning0
Robotic Constrained Imitation Learning for the Peg Transfer Task in Fundamentals of Laparoscopic Surgery0
VectorPainter: Advanced Stylized Vector Graphics Synthesis Using Stroke-Style Priors0
Sub-goal Distillation: A Method to Improve Small Language AgentsCode0
Imitation Learning in Discounted Linear MDPs without exploration assumptions0
IntervenGen: Interventional Data Generation for Robust and Data-Efficient Robot Imitation Learning0
Continual Learning from Simulated Interactions via Multitask Prospective Rehearsal for Bionic Limb Behavior Modeling0
CGD: Constraint-Guided Diffusion Policies for UAV Trajectory Planning0
Guiding Attention in End-to-End Driving ModelsCode0
A Survey of Imitation Learning Methods, Environments and Metrics0
Overcoming Knowledge Barriers: Online Imitation Learning from Observation with Pretrained World ModelsCode0
Distilling Privileged Information for Dubins Traveling Salesman Problems with Neighborhoods0
Benchmarking Mobile Device Control Agents across Diverse Configurations0
IDIL: Imitation Learning of Intent-Driven Expert Behavior0
LLM-Personalize: Aligning LLM Planners with Human Preferences via Reinforced Self-Training for Housekeeping Robots0
A survey of air combat behavior modeling using machine learning0
Augmenting Safety-Critical Driving Scenarios while Preserving Similarity to Expert Trajectories0
Bootstrapping Linear Models for Fast Online Adaptation in Human-Agent CollaborationCode0
Unveiling Imitation Learning: Exploring the Impact of Data Falsity to Large Language Model0
Adversarial Imitation Learning via Boosting0
AdaDemo: Data-Efficient Demonstration Expansion for Generalist Robotic Agent0
Reward Learning from Suboptimal Demonstrations with Applications in Surgical Electrocautery0
SAFE-GIL: SAFEty Guided Imitation Learning for Robotic Systems0
CNN-based Game State Detection for a Foosball Table0
Prompting Multi-Modal Tokens to Enhance End-to-End Autonomous Driving Imitation Learning with LLMs0
Show:102550
← PrevPage 32 of 85Next →

No leaderboard results yet.