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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 311320 of 2122 papers

TitleStatusHype
Global Tensor Motion PlanningCode1
JUICER: Data-Efficient Imitation Learning for Robotic AssemblyCode1
Confidence-Aware Imitation Learning from Demonstrations with Varying OptimalityCode1
DeformPAM: Data-Efficient Learning for Long-horizon Deformable Object Manipulation via Preference-based Action AlignmentCode1
Modeling 3D Shapes by Reinforcement LearningCode1
MoËT: Mixture of Expert Trees and its Application to Verifiable Reinforcement LearningCode1
Coherent Soft Imitation LearningCode1
End-to-End Egospheric Spatial MemoryCode1
Learning to combine primitive skills: A step towards versatile robotic manipulationCode1
Combining Learning from Human Feedback and Knowledge Engineering to Solve Hierarchical Tasks in MinecraftCode1
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