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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 311320 of 2122 papers

TitleStatusHype
Counterfactual Policy Evaluation for Decision-Making in Autonomous DrivingCode1
Sparse Graphical Memory for Robust PlanningCode1
State-only Imitation with Transition Dynamics MismatchCode1
Estimating Q(s,s') with Deep Deterministic Dynamics GradientsCode1
Safe Imitation Learning via Fast Bayesian Reward Inference from PreferencesCode1
Parameterizing Branch-and-Bound Search Trees to Learn Branching PoliciesCode1
Augmenting GAIL with BC for sample efficient imitation learningCode1
Discriminator Soft Actor Critic without Extrinsic RewardsCode1
Multi-Agent Interactions Modeling with Correlated PoliciesCode1
Variational Imitation Learning with Diverse-quality DemonstrationsCode1
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