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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 751775 of 2122 papers

TitleStatusHype
A Dual Approach to Imitation Learning from Observations with Offline Datasets0
RILe: Reinforced Imitation Learning0
Online Adaptation for Enhancing Imitation Learning PoliciesCode0
Behavior-Targeted Attack on Reinforcement Learning with Limited Access to Victim's Policy0
Aligning Agents like Large Language Models0
Multi-Agent Imitation Learning: Value is Easy, Regret is Hard0
Phase-Amplitude Reduction-Based Imitation LearningCode0
Adversarial Moment-Matching Distillation of Large Language ModelsCode0
RoboCasa: Large-Scale Simulation of Everyday Tasks for Generalist Robots0
Validity Learning on Failures: Mitigating the Distribution Shift in Autonomous Vehicle Planning0
MOT: A Mixture of Actors Reinforcement Learning Method by Optimal Transport for Algorithmic Trading0
Beyond Imitation: Learning Key Reasoning Steps from Dual Chain-of-Thoughts in Reasoning DistillationCode0
From Words to Actions: Unveiling the Theoretical Underpinnings of LLM-Driven Autonomous Systems0
Inverse Concave-Utility Reinforcement Learning is Inverse Game Theory0
Imitating from auxiliary imperfect demonstrations via Adversarial Density Weighted RegressionCode0
Vision-and-Language Navigation Generative Pretrained Transformer0
Multi-Agent Inverse Reinforcement Learning in Real World Unstructured Pedestrian Crowds0
Provably Efficient Off-Policy Adversarial Imitation Learning with Convergence Guarantees0
Diffusion-Reward Adversarial Imitation Learning0
Amortized nonmyopic active search via deep imitation learning0
Efficient Imitation Learning with Conservative World Models0
RuleFuser: An Evidential Bayes Approach for Rule Injection in Imitation Learned Planners and Predictors for Robustness under Distribution Shifts0
Reducing Risk for Assistive Reinforcement Learning Policies with Diffusion Models0
Decision Mamba ArchitecturesCode0
ExACT: An End-to-End Autonomous Excavator System Using Action Chunking With Transformers0
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