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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 301310 of 2122 papers

TitleStatusHype
Inverse Reinforcement Learning without Reinforcement LearningCode1
Invariant Causal Imitation Learning for Generalizable PoliciesCode1
IQ-Learn: Inverse soft-Q Learning for ImitationCode1
CLIPort: What and Where Pathways for Robotic ManipulationCode1
CAFE-AD: Cross-Scenario Adaptive Feature Enhancement for Trajectory Planning in Autonomous DrivingCode1
Discriminator Soft Actor Critic without Extrinsic RewardsCode1
CACTI: A Framework for Scalable Multi-Task Multi-Scene Visual Imitation LearningCode1
DivScene: Benchmarking LVLMs for Object Navigation with Diverse Scenes and ObjectsCode1
Domain-Robust Visual Imitation Learning with Mutual Information ConstraintsCode1
Intrinsic Reward Driven Imitation Learning via Generative ModelCode1
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