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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 301310 of 2122 papers

TitleStatusHype
CACTI: A Framework for Scalable Multi-Task Multi-Scene Visual Imitation LearningCode1
Cross-Domain Imitation Learning via Optimal TransportCode1
A Bayesian Approach to Robust Inverse Reinforcement LearningCode1
CLIPort: What and Where Pathways for Robotic ManipulationCode1
Hierarchical Generative Adversarial Imitation Learning with Mid-level Input Generation for Autonomous Driving on Urban EnvironmentsCode1
HiMAP: Learning Heuristics-Informed Policies for Large-Scale Multi-Agent PathfindingCode1
Human-compatible driving partners through data-regularized self-play reinforcement learningCode1
Hybrid Inverse Reinforcement LearningCode1
IGDrivSim: A Benchmark for the Imitation Gap in Autonomous DrivingCode1
Counter-Strike Deathmatch with Large-Scale Behavioural CloningCode1
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