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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 301310 of 2122 papers

TitleStatusHype
BabyWalk: Going Farther in Vision-and-Language Navigation by Taking Baby StepsCode1
Off-Policy Adversarial Inverse Reinforcement LearningCode1
An Imitation Game for Learning Semantic Parsers from User InteractionCode1
Disagreement-Regularized Imitation LearningCode1
Augmented Behavioral Cloning from ObservationCode1
VTGNet: A Vision-based Trajectory Generation Network for Autonomous Vehicles in Urban EnvironmentsCode1
Learning Constrained Adaptive Differentiable Predictive Control Policies With GuaranteesCode1
Energy-Based Imitation LearningCode1
Zero-Shot Compositional Policy Learning via Language GroundingCode1
Modeling 3D Shapes by Reinforcement LearningCode1
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