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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 726750 of 2122 papers

TitleStatusHype
Informed Sampling for Diversity in Concept-to-Text NLG0
GymFG: A Framework with a Gym Interface for FlightGear0
Generating stable molecules using imitation and reinforcement learning0
Auto-Encoding Inverse Reinforcement Learning0
A Statistical Guarantee for Representation Transfer in Multitask Imitation Learning0
Generative Adversarial Imitation Learning with Neural Networks: Global Optimality and Convergence Rate0
Generative Adversarial Imitation Learning with Neural Network Parameterization: Global Optimality and Convergence Rate0
Generative Adversarial Imitation Learning for Empathy-based AI0
Generative Adversarial Imitation Learning for End-to-End Autonomous Driving on Urban Environments0
Action-Free Reasoning for Policy Generalization0
Exploration Based Language Learning for Text-Based Games0
Explaining Imitation Learning through Frames0
Generative predecessor models for sample-efficient imitation learning0
Generic Oracles for Structured Prediction0
Genetic Imitation Learning by Reward Extrapolation0
GenH2R: Learning Generalizable Human-to-Robot Handover via Scalable Simulation, Demonstration, and Imitation0
GenH2R: Learning Generalizable Human-to-Robot Handover via Scalable Simulation Demonstration and Imitation0
CodeDiffuser: Attention-Enhanced Diffusion Policy via VLM-Generated Code for Instruction Ambiguity0
Gesture2Path: Imitation Learning for Gesture-aware Navigation0
Get Back Here: Robust Imitation by Return-to-Distribution Planning0
GHIL-Glue: Hierarchical Control with Filtered Subgoal Images0
CMR-Agent: Learning a Cross-Modal Agent for Iterative Image-to-Point Cloud Registration0
H2O: A Benchmark for Visual Human-human Object Handover Analysis0
Global Reinforcement Learning: Beyond Linear and Convex Rewards via Submodular Semi-gradient Methods0
Explaining Fast Improvement in Online Imitation Learning0
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