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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 291300 of 2122 papers

TitleStatusHype
DEMO: Reframing Dialogue Interaction with Fine-grained Element ModelingCode1
DeformPAM: Data-Efficient Learning for Long-horizon Deformable Object Manipulation via Preference-based Action AlignmentCode1
DERAIL: Diagnostic Environments for Reward And Imitation LearningCode1
Chain-of-Thought Predictive ControlCode1
Learning to combine primitive skills: A step towards versatile robotic manipulationCode1
CAFE-AD: Cross-Scenario Adaptive Feature Enhancement for Trajectory Planning in Autonomous DrivingCode1
CACTI: A Framework for Scalable Multi-Task Multi-Scene Visual Imitation LearningCode1
LobsDICE: Offline Learning from Observation via Stationary Distribution Correction EstimationCode1
DiffAIL: Diffusion Adversarial Imitation LearningCode1
Improving Code Generation by Training with Natural Language FeedbackCode1
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