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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 291300 of 2122 papers

TitleStatusHype
Variable-Speed Teaching-Playback as Real-World Data Augmentation for Imitation Learning0
Quantization-Aware Imitation-Learning for Resource-Efficient Robotic Control0
LMAct: A Benchmark for In-Context Imitation Learning with Long Multimodal Demonstrations0
ARMOR: Egocentric Perception for Humanoid Robot Collision Avoidance and Motion Planning0
Global Tensor Motion PlanningCode1
Unpacking the Individual Components of Diffusion Policy0
G3Flow: Generative 3D Semantic Flow for Pose-aware and Generalizable Object ManipulationCode0
Learning for Long-Horizon Planning via Neuro-Symbolic Abductive ImitationCode0
Prediction with Action: Visual Policy Learning via Joint Denoising Process0
CityWalker: Learning Embodied Urban Navigation from Web-Scale VideosCode3
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