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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 5175 of 2122 papers

TitleStatusHype
A Smooth Sea Never Made a Skilled SAILOR: Robust Imitation via Learning to SearchCode2
Scaling Data Generation in Vision-and-Language NavigationCode2
Equivariant Diffusion PolicyCode2
FurnitureBench: Reproducible Real-World Benchmark for Long-Horizon Complex ManipulationCode2
In-Context Imitation Learning via Next-Token PredictionCode2
Efficient Diffusion Transformer Policies with Mixture of Expert Denoisers for Multitask LearningCode2
VaViM and VaVAM: Autonomous Driving through Video Generative ModelingCode2
Advancing Learnable Multi-Agent Pathfinding Solvers with Active Fine-TuningCode2
EgoMimic: Scaling Imitation Learning via Egocentric VideoCode2
WebShop: Towards Scalable Real-World Web Interaction with Grounded Language AgentsCode2
A General Language Assistant as a Laboratory for AlignmentCode2
Deep Generative Models for Offline Policy Learning: Tutorial, Survey, and Perspectives on Future DirectionsCode2
Ag2Manip: Learning Novel Manipulation Skills with Agent-Agnostic Visual and Action RepresentationsCode2
BridgeData V2: A Dataset for Robot Learning at ScaleCode2
DexTrack: Towards Generalizable Neural Tracking Control for Dexterous Manipulation from Human ReferencesCode2
Advancing Language Model Reasoning through Reinforcement Learning and Inference ScalingCode2
Embodied-Reasoner: Synergizing Visual Search, Reasoning, and Action for Embodied Interactive TasksCode2
DIAMBRA Arena: a New Reinforcement Learning Platform for Research and ExperimentationCode2
AMP: Adversarial Motion Priors for Stylized Physics-Based Character ControlCode2
A Divergence Minimization Perspective on Imitation Learning MethodsCode1
A Competition Winning Deep Reinforcement Learning Agent in microRTSCode1
Curriculum Offline Imitation LearningCode1
Crossway Diffusion: Improving Diffusion-based Visuomotor Policy via Self-supervised LearningCode1
Cross-Domain Imitation Learning via Optimal TransportCode1
Curricular Subgoals for Inverse Reinforcement LearningCode1
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