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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 2130 of 2122 papers

TitleStatusHype
imitation: Clean Imitation Learning ImplementationsCode3
CityWalker: Learning Embodied Urban Navigation from Web-Scale VideosCode3
LocoMuJoCo: A Comprehensive Imitation Learning Benchmark for LocomotionCode3
Embodied-Reasoner: Synergizing Visual Search, Reasoning, and Action for Embodied Interactive TasksCode2
EgoMimic: Scaling Imitation Learning via Egocentric VideoCode2
Equivariant Diffusion PolicyCode2
AMP: Adversarial Motion Priors for Stylized Physics-Based Character ControlCode2
Discovering Latent Knowledge in Language Models Without SupervisionCode2
A General Language Assistant as a Laboratory for AlignmentCode2
A Smooth Sea Never Made a Skilled SAILOR: Robust Imitation via Learning to SearchCode2
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