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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 2130 of 2122 papers

TitleStatusHype
Time-Unified Diffusion Policy with Action Discrimination for Robotic Manipulation0
From Intention to Execution: Probing the Generalization Boundaries of Vision-Language-Action Models0
Solving the Job Shop Scheduling Problem with Graph Neural Networks: A Customizable Reinforcement Learning EnvironmentCode2
Robot-Gated Interactive Imitation Learning with Adaptive Intervention MechanismCode1
UAD: Unsupervised Affordance Distillation for Generalization in Robotic Manipulation0
Towards Biosignals-Free Autonomous Prosthetic Hand Control via Imitation Learning0
Reinforcement Learning via Implicit Imitation Guidance0
ReCogDrive: A Reinforced Cognitive Framework for End-to-End Autonomous Driving0
SpikePingpong: High-Frequency Spike Vision-based Robot Learning for Precise Striking in Table Tennis Game0
BEAST: Efficient Tokenization of B-Splines Encoded Action Sequences for Imitation Learning0
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