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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 701725 of 2122 papers

TitleStatusHype
Exploring the trade off between human driving imitation and safety for traffic simulation0
Contextualized Policy Recovery: Modeling and Interpreting Medical Decisions with Adaptive Imitation Learning0
Co-Imitation: Learning Design and Behaviour by Imitation0
GAN-Based Interactive Reinforcement Learning from Demonstration and Human Evaluative Feedback0
GAN-MPC: Training Model Predictive Controllers with Parameterized Cost Functions using Demonstrations from Non-identical Experts0
Exploring Gradient Explosion in Generative Adversarial Imitation Learning: A Probabilistic Perspective0
A Strong Baseline for Batch Imitation Learning0
Gaussian Splatting to Real World Flight Navigation Transfer with Liquid Networks0
Gaze-based dual resolution deep imitation learning for high-precision dexterous robot manipulation0
Continuous Mean-Zero Disagreement-Regularized Imitation Learning (CMZ-DRIL)0
A Statistical Guarantee for Representation Transfer in Multitask Imitation Learning0
Action-Free Reasoning for Policy Generalization0
Continuous Relaxation of Symbolic Planner for One-Shot Imitation Learning0
Generalizable Human-Robot Collaborative Assembly Using Imitation Learning and Force Control0
Generalizable Imitation Learning from Observation via Inferring Goal Proximity0
Generalizable Imitation Learning Through Pre-Trained Representations0
Generalization Capability for Imitation Learning0
Exploration Based Language Learning for Text-Based Games0
Explaining Imitation Learning through Frames0
CodeDiffuser: Attention-Enhanced Diffusion Policy via VLM-Generated Code for Instruction Ambiguity0
Generalized Robot Learning Framework0
Generalizing to New Tasks via One-Shot Compositional Subgoals0
CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamics0
Generating Personas for Games with Multimodal Adversarial Imitation Learning0
CMR-Agent: Learning a Cross-Modal Agent for Iterative Image-to-Point Cloud Registration0
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